Since I'll be handling all the 2D aspects of the game, I decided to work on the possible colour schemes and eventually the texture for the NPCs and important characters from the cast. Later on I will also be working on signage for the environment.
Wednesday, 2 November 2016
Production Cinematic: UI Design
The menu we wanted to go for was a projection that would come out of the protagonist's arms. The character would end up looking down and raising his arm to eye-level, in which the projection would then appear.
Tutor notes & discussed additions:
- Controls & options isn't necessary.
- Could possibly add a compass / map to help guide the player through the level or locate where they are.
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