Here are my individual contributions towards the concept design for the game.
For each concept, I tried to go further down the path of adding more robotic features to the protagonist whilst keeping it in the confines of noir (detective-like, mysterious and 'badass').
Character:
As for the envionrment, I decided to design what would be the 'red-light district' of the game. Compressed, clustered, seemingly enclosed and surrounding you. Several neon lights, signs and a hard-contrast look.
Environment:
Talking about the top-down map, we decided to have 3 levels for the hierarchy of the map. The player will start off in an office leading out into a street showing the 'well-off', utopian part of society. As the player heads down to the lower levels, the other districts will be discovered, slowly turning into what is a dystopian society. The lower levels are more clustered, busy with people and are a lot shadier. The obstacles to be encountered are construction in the upper levels, and then gang members and the likes in the lower levels.
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