Wednesday 2 November 2016

Production Cinematic: Antagonist Colour Scheme

Since I'll be handling all the 2D aspects of the game, I decided to work on the possible colour schemes and eventually the texture for the NPCs and important characters from the cast. Later on I will also be working on signage for the environment.



Production Cinematic: UI Design

The menu we wanted to go for was a projection that would come out of the protagonist's arms. The character would end up looking down and raising his arm to eye-level, in which the projection would then appear.

Tutor notes & discussed additions:

  • Controls & options isn't necessary.
  • Could possibly add a compass / map to help guide the player through the level or locate where they are.