Wednesday 2 November 2016

Production Cinematic: UI Design

The menu we wanted to go for was a projection that would come out of the protagonist's arms. The character would end up looking down and raising his arm to eye-level, in which the projection would then appear.

Tutor notes & discussed additions:

  • Controls & options isn't necessary.
  • Could possibly add a compass / map to help guide the player through the level or locate where they are.

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